AI Insights · Timothy · July 2024
Top 5 Interactive Story Games in Austria Q2 2024
Discover the performance of the top 5 interactive story games in Austria during Q2 2024, including their download and revenue trends.
During the second quarter of 2024, the top 5 interactive story games in Austria showcased varied performance metrics in terms of downloads, revenue, and weekly active users, according to Sensor Tower data.
Family Life! from SUPERSONIC STUDIOS LTD saw a fluctuating trend in both downloads and revenue. Downloads peaked at 2.5K in mid-April and gradually declined to around 787 by the end of June. Revenue showed slight volatility, peaking at $604 in mid-April and dropping to $353 by the end of June. Weekly active users exhibited a steady increase, growing from 6.8K at the start of April to 9.7K by the end of June.
Love Sparks: Make Me Blush by SWAG MASHA experienced a mixed quarter. The game’s revenue peaked at $3.5K in late May but declined to $2.2K by the end of June. Downloads followed a similar trend, with a high of 1.8K in early May before falling to 704 by late June. Weekly active users saw an increase, peaking at 3.6K in mid-May but slightly dipping to around 2.3K by the end of the quarter.
Blushed - Romance Choices from MILOSERVE ENTERPRISES LTD showed a consistent rise in weekly active users, starting from 404 in early April and reaching 2.2K by the end of June. The game’s revenue peaked at $1K in mid-June, while downloads fluctuated, peaking at 1.2K in mid-April and stabilizing around 793 by the end of the quarter.
GossipMaster by SUPERSONIC STUDIOS LTD had a notable peak in weekly active users, reaching 2.7K by the end of June. Downloads showed a declining trend, starting from 949 in early April and dropping to 367 by the end of June. Revenue remained relatively low, peaking at $56 in mid-April and dropping to $5 by the end of June.
Chat Master!, also from SUPERSONIC STUDIOS LTD, saw a steady increase in weekly active users, peaking at 2.1K in early May. Downloads showed variability, starting at 313 in early April and ending at 297 by late June. The game did not generate any revenue during this period.
For more detailed insights and trends, visit Sensor Tower.